Game configuration authoring | ✔ | | | | | | | | | | |
Custom in-game scripting authoring | ✔ | | | | | | | | | | |
Game version publishing | ✔ | | | | | | | | | | |
Design-time feature flag definitions | ✔ | | | | | | | | | | |
Room and zone editing | | ✔ | | | | | | | | | |
World map region layout | | ✔ | | | | | | | | | |
Room state persistence | | ✔ | | | | | | | | | |
Pathfinding algorithms and navmesh data | | ✔ | | | | | | | | | |
Account authentication and identity | | | ✔ | | | | | | | | |
Account-to-character linking | | | ✔ | | | | | | | | |
Email and system notifications | | | ✔ | | | | | | | | |
Payment, subscriptions, and bans | | | ✔ | | | | | | | | |
WebSocket connection/session lifecycle | | | | ✔ | | | | | | | |
Reconnection handling (resume gameplay) | | | | ✔ | | | | | | | |
Command queuing and dispatch | | | | ✔ | | | | | | | |
Session state storage (volatile, Redis) | | | | ✔ | | | | | | | |
Game version activation at runtime | | | | ✔ | | | | | | | |
Runtime feature flag overrides | | | | ✔ | | | | | | | |
Entity definition and persistence | | | | | ✔ | | | | | | |
NPC state, inventory, and stats | | | | | ✔ | | | | | | |
Player inventory and stats | | | | | ✔ | | | | | | |
Item definitions and crafting data | | | | | ✔ | | | | | | |
Game mechanics and combat resolution | | | | | | ✔ | | | | | |
Command parsing and alias resolution | | | | | | ✔ | | | | | |
Action execution (movement, attack, etc.) | | | | | | ✔ | | | | | |
Progression logic (XP, levels, effects) | | | | | | ✔ | | | | | |
Environmental effects (weather, etc.) | | | | | | ✔ | | | | | |
Economy logic (trading, shops, pricing) | | | | | | ✔ | | | | | |
AI-driven actions and behaviors | | | | | | | ✔ | | | | |
Triggered script execution | | | | | | | ✔ | | | | |
Chat and private messaging | | | | | | | | ✔ | | | |
Guilds and group discovery | | | | | | | | ✔ | | | |
Social network graph (friends/blocks/etc.) | | | | | | | | ✔ | | | |
Logging and metrics collection | | | | | | | | | ✔ | | |
Admin panel and feature flag toggling | | | | | | | | | ✔ | | |
Game moderation tools | | | | | | | | | ✔ | | |
Game moderation policy definition | | | | | | | | | ✔ | | |
TCP/Telnet socket handling | | | | | | | | | | ✔ | |
Telnet → WebSocket bridging | | | | | | | | | | ✔ | |
WebSocket upgrade, routing, and auth gateway | | | | | | | | | | | ✔ |