Projects
The main effort under FireDevOps is FireMUD, a microservice backend for text-based games. The platform runs on Docker and Kubernetes and is composed of several services.
FireMUD Architecture
- Account Service for authentication and player management
- Game Session Service with Redis-backed state and session recovery
- World and Entity Management APIs over gRPC
- Automation & Scripting engine for dynamic behaviors
- Gateway and TCP proxy serving web and Telnet clients
- Observability with Prometheus, Grafana and Elasticsearch
The modular approach lets creators build custom worlds while benefitting from strong security and modern observability. Future plans include publishing design docs and deployment guides.
Browse the FireMUD design documentation for in-depth architecture details.
Space Miner PWA
Space Miner is a mobile‑first 2D space mining shooter built with Flutter and Flame. It runs as an installable Progressive Web App that supports offline play, touch controls and a tiny asset footprint.
Harvest minerals from asteroids while fending off periodic enemy waves. The game features auto‑aiming weapons, a minimap, upgrade system and local high scores stored on the device.
Browse the Space Miner code on GitHub or play it in your browser.