FireMUD Documentation
- Design Documentation
- Architecture Overview
- ๐ FireMUD Infrastructure Documentation
- ๐ Deployment Environments
- ๐ Gateway Architecture
- ๐ Protocol Bridging: WebSocket and Telnet (TCP)
- ๐ FireMUD Microservices Documentation
- Account Service
- Automation & Scripting Service
- Entity Management Service
- Game Design Service
- Game Logic Service
- Game Session Service
- Logging & Admin Service
- {{ Service Name }}
- Social & Groups Service
- Spring Cloud Gateway
- TCP Proxy Service
- World Management Service
- Repository Structure
- ๐งญ Microservices Responsibility Matrix
- ๐ FireMUD System Architecture: Authentication & Authorization
- ๐พ FireMUD System Architecture: Backup & Disaster Recovery
- ๐ FireMUD System Architecture: CI/CD Pipeline
- ๐ ๏ธ FireMUD System Architecture: Database Migrations
- ๐ FireMUD System Architecture: Diagram
- ๐จ FireMUD System Architecture: Frontend Architecture
- ๐ฆ FireMUD System Architecture: gRPC API Style & Versioning Guidelines
- ๐ FireMUD Logging & Monitoring Overview
- ๐ข FireMUD System Architecture: Multi-Tenancy
- ๐๏ธ FireMUD System Architecture: Overview
- ๐ FireMUD System Architecture: Reconnection Strategy
- ๐ง FireMUD System Architecture: Redis
- ๐ง FireMUD System Architecture: Scripting & Automation Framework
- ๐ก๏ธ FireMUD System Architecture: Security
- ๐ Shared Libraries Overview
- ๐งช FireMUD System Architecture: Testing Strategy
- โฑ๏ธ FireMUD System Architecture: Tick System and Runtime Design
- โ๏ธ FireMUD System Architecture: Transaction Strategies
- ๐ FireMUD System Architecture: Versioning & Runtime Configuration
- ๐ FireMUD System Context Diagram
- ๐ FireMUD User Journeys
- Project Management Docs
- All-Project AI Rules
- Java Project AI Rules
- Product Requirements Document (PRD): MUD Game Platform
- FireMUD Design Assumptions
- Issues Working
- ๐ MUD Game Platform Development To-Do List