FireDevOps FireMUD & Ops Projects

🔧 FireMUD System Architecture: Scripting & Automation Framework

This document outlines how FireMUD executes custom in-game behavior through a sandboxed scripting framework. It complements the Automation & Scripting Service and expands on the extensibility goals in the core requirements.


🎯 Goals

🧩 Component‑Based Scripting DSL

🔒 Sandboxing & Security

⚙️ Integration with Game Logic & Tick System

🔄 Deployment & Versioning

🛡️ Fairness & Abuse Prevention (Planned)

The following mechanics are future additions to the platform and are not yet implemented:


By constraining scripts to curated components and enforcing strict quotas, FireMUD delivers powerful automation tools while maintaining security and fair resource usage across all hosted games.